Blood Cost: 1
+1 stealth action.
Put this card on the acting vampire. The vampire takes 1 aggravated damage (damage not preventable). Beginning with your next turn, the vampire gets one additional untap during each of your minion phases for the remainder of the game. A vampire may only have one Rutor's Hand
As above, but the aggravated damage may be prevented by burning 3 additional blood.
Clarifications and Rulings
If the vampire is stolen before "your next turn", then Rutor's won't activate (allow the vampire an extra untap) until a Methuselah begins a turn with the vampire with Rutor's under her control. [LSJ 20031106]