Rutor's Hand


Type(s): Action

Discipline(s): Thaumaturgy

Blood Cost: 1

Rarity: Common

Artist(s): Stuart Beel

Set(s): *Dark Sovereigns
Camarilla
* Set card was introduced

Card Text:

+1 stealth action.

Put this card on the acting vampire. The vampire takes 1 aggravated damage (damage not preventable). Beginning with your next turn, the vampire gets one additional untap during each of your minion phases for the remainder of the game. A vampire may only have one Rutor's Hand

As above, but the aggravated damage may be prevented by burning 3 additional blood.


Clarifications and Rulings

If the vampire is stolen before "your next turn", then Rutor's won't activate (allow the vampire an extra untap) until a Methuselah begins a turn with the vampire with Rutor's under her control. [LSJ 20031106]

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(Monger - Version 3.7)