Blood Cost: 2
Requires a ready vampire. +1 stealth action.
Put this card in play; it becomes a 1 capacity vampire. This vampire is not considered unique, must hunt the turn, and is the same clan as the acting vampire.
Clarifications and Rulings
If the Embrace is moved to the Uncontrolled region (by Banishment, for example), it continues to be a vampire (and can be influenced). [RTR 19990712]