Blood Cost: 1
Strike: strength+1 damage, only usable at close range. This damage cannot be prevented by cards that require Fortitude. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
As above, but for strength+2 damage.
Clarifications and Rulings
Blood Fury doesn't protect the target from taking damage from a weapon strike, since "inflict" has been ruled to mean "inflict on the opposing minion/retainer". So side-effect damage from a Bomb, Zip Gun, etc. is unaffected by Blood Fury. [LSJ 19980216]