Pool Cost: 4
Unique werewolf with 3 life, 1 strength, 0 bleed.
High Top gets +1 intercept. High Top may enter combat with any minion controlled by another Methuselah as a (D) action. High Top gets an additional strike each round and an optional maneuver once each combat. He may play cards requiring basic Celerity as a vampire with a capacity of 4; any cost in blood is paid with his life; if a card would give him blood, give him life instead. If High Top has less than 3 life during your untap phase, he gains 1 life.